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Delving into Indie; Interview with KinifiGames

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We had a chance to talk indie with Chris Figueroa, the founder of KinifiGames and one of the minds behind the successful indie game, Imagine Me. Check out the interview below.

1) What does indie mean to you?

CF: Being able to make decisions without someone else telling you what you can or cannot do – such as a publisher, or investor.

2) What do you think is gained by going/being indie as opposed to being with larger studios?

CF: Related to question number one: Just being able to make decisions on your own and do what you like.

3) How do you see the growth of the indie community affecting larger studios and triple A games?

CF: Developers realize they can do this on their own now, without a publisher. In the past, it was hard to produce a game without a publisher. 

4) With more and more indie games coming out everyday, do you think this will eventually lead to an oversaturated market, one possibly filled with clones?

CF: No, I think people will make games they find fun.  Since indies have the ability to be creative and express their own versions of what’s “fun,” we will have plenty of different games. 

Imagine Me Delving into Indie; Interview with KinifiGames

5) How does self-publishing help or hurt indie developers? With it implemented into Steam and now the PlayStation 4, do you think it will become the new norm?

CF: Self publishing helps us do whatever we want as indies. A lot of indies forget that they have to do marketing and community management on their own and that may be the hardest part. 

6) A lot of people see the breakthrough and overall growth of indie development as a sort of, taking back of the industry from multimillion-dollar industries, would you agree?

CF: Yes, I agree the indie breakthrough is taking back game development and getting back to our roots, but I don’t think its taking back the industry as a whole. AAA studios make games for the biggest groups of people possible with data to ensure everything they put in their game will make money. Indies aren’t about the money and never will be. 

7) With indie becoming more popular, do you think we will see a rise in prices?  Like, do you think we will see more fleshed out “indie” games coming out around the $30 price range?

CF: I don’t think indie games are tied to a dollar amount. The developers choose how much they want to sell their game for. A $30 game made by indie developers doesn’t mean anything. It just means that’s what they feel the game is valued at for how much time/resources they’ve invested in the game. 

8) What are your thoughts of well-known developers/designers leaving big companies to pursue smaller titles? Does it bring some kind of validation to the industry?

CF: People just want to do what makes them happy. If they are with a company and unhappy… they will do what makes them happy. 

9) Where do you see the indie scene being in the future?

CF: That is a hard thing to say. In the end, I think people will just do what makes them happy. If they can afford to make their own games full time, then they will do it. If they can’t, but still want to make games, then they will find a way :) 

 Delving into Indie; Interview with KinifiGames

Briyantan Ganaganayagam

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